作者
Gen Li
文章摘要
The emergence of the Metaverse signifies a fundamental shift in human-computer interaction, necessitating a move beyond traditional two-dimensional interface paradigms towards immersive, spatial, and often boundary-less interactive experiences. This paper proposes a novel theoretical framework for immersive interaction design within Metaverse environments. By analyzing the core characteristics of the Metaverse—persistence, synchronicity, interoperability, scalability, and user embodiment—we deconstruct the limitations of classical GUI/WIMP models. The paper introduces a three-tiered theoretical foundation comprising the Technical-Infrastructural layer (encompassing VR/AR, spatial computing, blockchain, and cloud-edge systems), the Perceptual-Cognitive layer (focusing on presence, agency, and multi-sensory integration), and the Social-Experiential layer (addressing digital identity, shared context, and co-creation). Building upon this foundation, we construct a new design paradigm termed "Boundless Interaction." This paradigm is characterized by four key principles: Spatiality & Embodiment, Dynamics & Agency, Contextual Awareness & Adaptation, and Seamlessness & Interoperability. We further propose a multi-dimensional evaluation matrix to assess immersive experiences, incorporating metrics for immersion depth, interaction fidelity, cognitive load, and social-emotional connection. Finally, through comparative analysis of nascent Metaverse platforms and speculative design futures, this paper outlines practical pathways and challenges for implementing this paradigm, aiming to provide a structured design methodology for creating coherent, engaging, and human-centric experiences in the expansive digital-physical continuum of the Metaverse.
文章关键词
Metaverse; Immersive Interaction Design; Human-Computer Interaction (HCI); Spatial Computing; Embodied Interaction; Design Theory; Design Paradigm
参考文献
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