作者
Qian Chen
文章摘要
This article examines F. Scott Fitzgerald’s classic novel The Great Gatsby through four digital forms: film adaptations, digital games, audiobooks, and podcasts. By analyzing how different media reinterpret the original text, the study explores the artistic potential and media-specific characteristics of classic literature in cross-media dissemination. The findings highlight how digital technologies extend the expressive dimensions of literary works, enabling them to gain renewed relevance and cultural influence in contemporary contexts. The research contributes to a better understanding of literary reception in the digital era and offers insights into the modern transformation of classic literature.
文章关键词
digital literature; cross-media dissemination; The Great Gatsby
参考文献
[1] Faith,Ian.“Gaming Literature:How Digital Games Have Changed Literary Fiction and Performance."[D].The University of Iowa,United States,2019.
[2] Walsh,Melanie.“Postwar Redux:The Recirculation of Postwar American Literature and the Rise of Networked Readers in the Twenty-First Century.”[D].Washington University in St.Louis,United States,2019.
[3] “Digital Games.”IGI Global Dictionary,[G]Global,www.igi-global.com/dictionary/digital-games/7583. Accessed16 June 2025.
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