The Application of Game-Based Learning under the Environment of Smart Classroom: Taking Junior College English Public Courses as an Example

ISSN:3029-2301

EISSN:3029-2328

语言:英文

作者
Xiaofei Zhao,Leyu Zhuang
文章摘要
This paper aims to probe into the design and exploration of new classroom games in English public courses in vocational colleges. By analyzing the characteristics of vocational college students and their English learning needs and combining with modern educational technology and teaching philosophy, this paper proposes a series of innovative design approaches for English classroom games and aims to stimulate students’ interest in learning and improve their ability to use English and comprehensive quality. By analyzing and summarizing the practice cases of junior college English public courses, this paper verifies the effectiveness and practicability of new classroom games in English public courses in vocational colleges.
文章关键词
Smart Classroom, Game-Based Learning, Junior College English, Public Course
参考文献
[1] Dongze Hao.(2015)The Relationship among Academic Self-Concept,Learning Motivation and Learning Burnout of Students of Vocational Schools[J].Journal of Social Sciences,7. [2] Xinyue Wang.(2011)The Application of Game-based Learning Method in English Classrooms[J].Continue Education Research,12,182-183. [3] Hui Yu.(2014)The Application of Game-based Learning Activities in College English Teaching[J].21,65-66. [4] Karl M.Kapp.(2020)The Gamification of Learning and Instruction[M].ATD Press,42-45.
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